New Blog/Location!!!

•November 29, 2006 • Leave a Comment

I have moved my blog onto new location:

WWW.XNAWORLD.TK

I still have a lot of things to do there, and I’m enjoying downloading plugins and new themes, as I’m not independ of WordPress.org hosting anymore and its “free/featureless” version!

Book’s Progress!

•November 25, 2006 • Leave a Comment

Just wanted to notify you, it’s all good, it’s all rolling, don’t worry ;)

I’ve just finished “Introducing” chapter, and I’ve started writting “2D Graphics” one.As soon as I finish with graphics things I will put it here for download!

I will also add chapters to the book such as “Sound” – contains the sound tutorials BETA2 comptabile, “Math” – Vectors, Distance, Collision and more chapters to come, I’m also open for any ideas, so if you have one, please let me know!

New Week, New Events!

•November 21, 2006 • Leave a Comment

Ah it’s been a while since I done something nice for you about XNA, right?

I’m thinking of creating a small kind of a book.Ofcourse it WON’T be a book as you espect from David & Benjamin!I thinked of creating something like richer help file, since standard one is very simple!

I’m thinking of creating a .chm kind of book, that way, it will be well organized, and easy to find a chapter you’re looking about!

The book itself, won’t show you how to make a Quake 5 and not even Pacman, it’s simply there to refresh your knowledge of some very important XNA’s aspects, and there might be some “Test run”, “Homework” and kinds of time, where we WILL cover a small app test of feature we are studing about.

I know this all sound great in theory, and even I CAN’T wait to start writting it, belleve me, but who knows when it will be finished!The book will be in progress over next few months (probably) I’ll try to update it as long as I add something new, so you won’t end up hearing: “book will be released in middle of December!”.And yes, my math thing will contine there!

In meantime don’t forget to see nice video-packages Joran have made and to leave him a feedback (he’ll appreciate it)

-Stefan

I’m Alive!

•November 12, 2006 • Leave a Comment

Sorry for long time-no post, but I’ve been kinda busy, I’m doing Dreadnought Mech project in Maya, and I also have prof :D go here.

But I love XNA still, Maya & XNA are two completely different worlds, and I love them both :P .
Site is gone, meh I’m too lazy to learn PHP, but Forum however is open!
I thinked I might give it another chance :)

Also I discovered a great fall at XNA, I mean until beta2 came out, everything was full of tutorials and blogs were everywhere, now there are just 5-6 beta2 tutorials from 2 sites.

Cheers anyway
-Stefan

Why Am I So Away Lately?

•November 9, 2006 • Leave a Comment

Well if you’re wondering, here’s answer.I’m settings up a site about the same thing (XNA) and I’m also going to do some PHP scripting on it, so it will support polls, comments, and a few more things.That takes time, especially learning PHP which isn’t that hard, but on the other hand, you need to put some amount of time to learn it!

So please excuse me for ? days until i finish it, then we can go ahead and make a Unreal 4 engine!

Cheers guys
-Stefan Virag

Wednesday – Math Basics!

•November 3, 2006 • 3 Comments

Well while everyone others plays with new GSE Beta2 here is what i do :D , i write Math tutorials! Oh how wonderful.

Download: Here

Today Tutorial Explains:

-Types Of Numbers
-Even, Odds, Prime & Composite Numbers
-The Number Line
-Properties Of Equations

I hope you will like it!
And don’t forget to tell me what you think ;)

Cheers
-Stefan Virag

GSE Beta2 Released!

•November 2, 2006 • Leave a Comment

Well I think you probably already know that, but I’ve just wake up and I think my blog should contain one GSE Beta2 released post.

Changes:

-Starting event and OnStarting method were removed.
- Initialize was added and replaces what Starting was used for.  You should hook up your dependencies and load your non-graphics content here.
- Added LoadGraphicsContent and UnloadGraphicsContent.  You no longer have to hook up the various device events (either from GraphicsDevice or IGraphicsDeviceService).  We now do all of that for you and call these two methods at the appropriate times.
- Added BeginRun and EndRun. These are protected virtual that you can override if you need to perform some one time scene setup before running, or saving high scores after running.
- Update and Draw now take a GameTime parameter.  GameTime provides a snapshot of time passed into these methods.
- Time related properties have been removed from Game.  As mentioned, GameTime provides timing data, so we don’t need them on Game anymore.
- Added BeginDraw and EndDraw.  These are used by Game to provide a bit more device management. BeginDraw will verify that the device is in a valid state to be used.  If it is not, then Draw will not be called.  This removes the need for EnsureDevice, which we had in the beta.  EndDraw calls Present for you. You can override either of these to have more control, but you usually will not need to.
- UpdateComponents and DrawComponents have been removed.  You now call base.Update and base.Draw, which is as it should be.

For more informations, check hereAnyway today and over weekend espect a lot of tutorials about Math and might some First Expressions of GSE Beta2, too.
-Stefan

Just Moment To GSE Beta2!

•November 2, 2006 • Leave a Comment

Or maybe two?

According to David Weller’s Blog, GSE Beta2 should be released after “24hr or so” after Monday, October 30, 2006 11:47 PM.Today is Wednesday, November 1, 2006.

According to Krishna’s Blog(XNAPortal), it should be released later Today around 4:00PM.It’s however 11:10PM at the time of writing this (GMT +1)

So I’m wondering, what happened there, was there some problem founded later these days, so they moved releasing date a bit or what?Anyway I feel it will be released very very soon, and I hope to see it running before weekend.Tomorrow would be great date however!

Monday – Basics Of Vector

•October 30, 2006 • 5 Comments

I hardly got a time to write it, so it might mean that i will expand math week to more than just this week, since i’ve got a lot of things to do, but again that should also mean that i will release more tutorials as well.

Here is a Basics Of Vector Part1
Download Here

I’m really sorry because i didn’t got time to write more, but you can also learn on your own while i’m writing more so you will be double-smarter :D

Next Week Subject – Math!

•October 29, 2006 • 1 Comment

It just went through my head, so i thinked: “Hey, that’s not a bad idea! Peoples need it”.Ofcourse I don’t know it very well, but with time, we can learn it.I will provide you with some links all over the net, and i will write a few tutorials – onto most important stuff, so you can keep it as reference through your journey.

If you didn’t knew, Math is might one of the most important thing when it comes to programming, especially 3D.For example, if you watched some of the latest Joran’s tutorials, you will see how some times it can be tricky, especially with CollisionDetection(and don’t forget that’s just in 2D, think of it in 3D?).

So look forward for next week (hehe).I can’t promise i will do it right away (tomorrow), but at the end of the week, you should understand it a bit better.

-Stefan